And dungeons were boring, being mostly littered with curios intended to keep your inventory space down and battles. You’d then send out the secondary or backup team to handle an easier expedition or two while the primary team rested. Expeditions were too short, and even the long ones had a rest or two before hitting the boss or completing a tedious dungeon exploration and heading back to rest your team. Darkest Dungeon 1 is absolutely one of the best in the genre, but it’d be a far stretch to say that it was a perfect game. Thus the caliber of game required for success has a higher bar. Primarily, the roguelike genre, which had seen such a huge surge and major success in the 2010s, is more refined. It’s been over seven years since Darkest Dungeon went into Steam’s Early Access program in 2016, and a lot has changed since then. While downloading and getting ready to start Darkest Dungeon II for the first time, I reflected on what I felt wasn’t enjoyable about Darkest Dungeon 1. Before I know it, I’m back home and starting up another run. I put a podcast on but I’m not really listening: I’m thinking about what I could have done differently. I throw the leash on my dog and we hit the street to get a nice morning walk in. My team dies I push my office chair back and storm out of the room. I’d love to say this was an uncommon occurrence in Darkest Dungeon II but my time with the game was primarily going through an entire run only to get slaughtered by the boss. My grave robber is dead, the highwayman and hellion are barely hanging on, and the boss is just overwhelming my team. “Oh, come on!” I shout at my computer monitor as my plague doctor goes through her second meltdown.