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That’s it, for me everything is working out of Android studio… Your no-code mobile app builder for iOS and Android. If your project is in GIT, you will see changes in some IDEA files and in /oldProject/proj.android-studio/app/adle Your project should be built and of course in the debug version. oldProject/proj.android-studio/app/build/outputs/apk/oldProject-release.apk First of all, click > Build > Make Project. Run/build your project and the APK file will be created in.Build => Edit build types => Build Types.I entered data to the signing certificate HOME/telegram-android/TMessagesProj/build/outputs/apk/afat/release/app.apk. edit oldProject/.cocos-project.json, where I set 3.15.1 as a versionĪfter opening of a project in Android studio:.Mv newProject/proj.android-studio/ oldProject/proj.android-studio/ tar-ed the proj.android-studio to not miss hidden (starting with “.”) files:.Where newProject is exactly the same project name as the old one, also package name is the same - but stored in a temp directory I had a 3.11, so I updated all directories (copy/paste of cocos2d directory) and wanted to use the new gradle, so:Ĭocos new newProject -p xx. -l cpp -d /Users/xxx/Development/temp I tried some options till I found, how to get the new gradle building system in Android studio up and ready for my old 3.11 project:
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If(_INT >= Build.VERSION_CODES.Cocos2dx team made a great progress on gradle for Android studio in 3.15.1. In Android Studio 2.3.3, when you try to compile a Maximo Anywhere app like the Transfers App, in Android Studio (Run as -> Android Studio on native folder) you get the following Compile errors:
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