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Marmoset toolbag 3 wiki
Marmoset toolbag 3 wiki







I wish you all a very nice day, by waiting your answers ^^ ! I hope that my post is clear enough, sorry again for my english if it's sounds weird ! I would like to preserve the tile masking i've done in Substance Painter, and to transfer it into the materials inside of marmoset. I would be very pleased if someone explain me how to display the result here in Substance Painter, in marmoset viewport. Marmoset toolbag 3 doesn't apply the tile mask i set in Substance Painter. Here is my file with my exported textures.īut in marmoset toolbag 3 i have a problem. It has his own shader, and is set on tile 1003. The third cube have a basic wood smart material, with a blue dots.

marmoset toolbag 3 wiki

Tile 1001 is masked.įor the first cube, with tile 1001, i painted a blue C over an aluminimum insulator filled layer. Tile 1002 is masked.įor the second Cube, with tile 1002, i painted a blue X, with plastic Fabric Pyramid filled layer. I create a substance painter project and start some random paints with random smartmaterials.įor the first cube, with tile 1001, i painted a blue C over an aluminium insulator filled layer. The cube 3 have its UV on Tile 3 and his material is AistandardSurface Shader 2SG. They share the same material, the Ai StandardSurface Shader 1SG. The UV's of cubes 1&2 have been set up on tile 10.

marmoset toolbag 3 wiki marmoset toolbag 3 wiki

So i watched several youtube tutorials, and try to make some tests, before applying what i've learned on my modeling projects. I am a new user in Substance Painter and Marmoset Toolbag, and i'm learning to make UDIM textures files. Hello everyone, i hope all of you are doing good ! Please accept my apologies if my english sounds a little weird, it's not my first language.









Marmoset toolbag 3 wiki